Warhammer 40k army point cost is the name of the game, fam. This ain’t no casual tabletop skirmish; it’s a strategic battle where every unit counts, and point costs are the key to building a winning army. We’re diving deep into the nitty-gritty, from basic unit breakdowns to complex army compositions, so get ready to level up your tactical game.
Understanding point costs in Warhammer 40k is crucial for success. Different units have varying strengths and weaknesses, and their point costs reflect this. A high-point-cost unit might be a total beast, but a low-cost one can still pack a punch if you strategize right. This guide breaks down the factors influencing point costs, showing you how to maximize your army’s effectiveness without blowing your budget.
Overview of Point Costs

Point costs in Warhammer 40,000 are the numerical values assigned to each unit, reflecting their relative strength and complexity. These values are fundamental to the game’s competitive balance, ensuring that armies of different compositions can engage in fair and engaging battles. Understanding these costs is crucial for strategizing and constructing armies that effectively achieve victory.Point costs dictate the relative strength of units, facilitating a balance between offensive and defensive capabilities.
The allocation of points allows players to assemble diverse armies tailored to their playstyle, while also ensuring that the outcome of a battle isn’t predetermined by simply choosing the strongest unit available. Players must consider the intricate interplay of various unit types, considering their strengths, weaknesses, and cost-effectiveness when building their armies.
Point Cost Fundamentals
Point costs are the core of tactical decision-making in Warhammer 40,000. They represent the relative worth of each unit and influence the overall strength and composition of an army. A deep understanding of these costs allows players to make informed choices, maximizing their army’s effectiveness while minimizing the investment in weaker units. This meticulous consideration ensures the game remains challenging and engaging for all participants.
Types of Units and Their Associated Point Costs
Units in Warhammer 40,000 are categorized into various types, each with its own point cost. Infantry, vehicles, and flyers are examples of distinct unit types, each with varying strengths and weaknesses, affecting their respective point values.
Comparative Analysis of Unit Point Costs
The following table provides a comparative analysis of point costs across different unit types, offering a concise overview of the relative value of each.
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Ultimately, understanding point costs is crucial to success in Warhammer 40k.
| Unit Type | Typical Point Cost Range (Example) |
|---|---|
| Infantry | 10-50 points per unit (depending on equipment and special rules) |
| Vehicles | 50-200+ points per vehicle (depending on size, firepower, and special rules) |
| Flyers | 100-300+ points per unit (depending on size, firepower, and special rules) |
Note: Point costs are subject to change based on edition, codex updates, and specific rule sets. The provided examples are illustrative and may not reflect the exact point costs in all scenarios.
Factors Influencing Point Costs: Warhammer 40k Army Point Cost
Point costs in Warhammer 40,000 are meticulously crafted, reflecting a complex interplay of factors. They aren’t arbitrary; rather, they represent the relative value and strength of each unit within the vast tactical landscape of the grim darkness of the far future. Understanding these factors is crucial for effective army composition and strategic planning.The determination of a unit’s point cost isn’t based on a single metric.
Instead, a combination of several key characteristics contributes to the overall value proposition. These include, but are not limited to, the unit’s offensive and defensive capabilities, special rules, and even its perceived rarity.
Unit Characteristics and Point Costs
Point costs are influenced by several key unit characteristics. A unit’s offensive and defensive attributes are a primary determinant of its cost. Units with higher attack values, better defense, and enhanced survivability generally command higher point values.
Role of Stats in Point Costs
Attack, defense, and toughness directly affect a unit’s combat effectiveness. Units with high attack values inflict greater damage, while those with high defense values can withstand more punishment. Toughness dictates a unit’s resilience to enemy attacks. These stats are fundamental in determining a unit’s worth in battle. A unit with a higher attack and toughness will likely have a higher point cost.
For instance, a unit with a potent attack that can consistently damage enemies and sustain a higher number of attacks will be more valuable and will thus have a higher point cost compared to a unit with a less potent attack.
Impact of Special Rules and Abilities
Special rules and abilities add unique advantages to a unit, potentially changing the outcome of battles. A unit with special rules that enhance its effectiveness, such as improved movement, unique attacks, or special abilities that mitigate damage or provide bonuses, generally have higher point costs than units without such advantages. The degree of benefit provided by these special rules and abilities is a significant factor in determining the point cost.
A unit with a special rule granting it an invulnerable save would be significantly more valuable and thus have a higher point cost.
Rarity and Availability’s Role in Point Costs
Rarity and availability can also affect point costs. Rare units, or those from limited editions or special releases, often have higher point costs than common units. The relative scarcity of a unit impacts its value and point cost. This concept also extends to units that have been retired or are no longer available for purchase.
Example Units with Similar Stats, Different Costs
Consider two units with similar attack and defense stats, but different point costs. This difference often stems from special rules or unique abilities. For example, one unit might have a special rule that allows it to re-roll failed attacks, significantly increasing its effectiveness, while the other unit lacks this ability. This difference in special rules directly impacts the unit’s overall value and justifies its higher point cost.
Correlation Between Unit Characteristics and Point Cost
| Unit Type | Attack | Defense | Toughness | Special Rules | Point Cost | Reasoning |
|---|---|---|---|---|---|---|
| Elite Space Marines | High | High | High | Invulnerable Save, Improved Attacks | High | Superior stats and special rules |
| Basic Infantry | Moderate | Moderate | Moderate | None | Low | Lower stats and no special rules |
| Heavy Support Units | Low | High | High | Area of Effect Attacks | Moderate | High toughness and special abilities, but low attack |
This table demonstrates the correlation between unit characteristics and their associated point costs. Notice how the combination of factors, like special rules, significantly impacts the cost despite similar base stats.
Point Cost Comparisons Across Editions

The fluctuating point costs of units in Warhammer 40,000 reflect a complex interplay of design choices, competitive balance adjustments, and evolving player expectations. Understanding these shifts is crucial for appreciating the strategic nuances of each edition and the often-subtle changes in the game’s meta. Each edition presents a unique tactical landscape, shaped by the relative strengths and weaknesses of different units, and their associated point costs.The evolution of point costs across Warhammer 40,000 editions reveals a dynamic process of refinement and rebalancing.
Changes in point values reflect the developers’ ongoing efforts to maintain a competitive and engaging gameplay experience.
Historical Trends in Point Cost Adjustments
Point cost adjustments in Warhammer 40,000 are not random; they are carefully calculated to maintain a healthy balance between units. These adjustments often aim to address perceived power imbalances, fine-tune unit effectiveness, and respond to emerging strategic trends. The developers continuously assess and analyze player feedback, tournament results, and competitive play to identify areas needing refinement.
Rationale Behind Point Cost Changes
The rationale behind point cost changes is multifaceted. Balancing power between different factions is crucial. A unit’s cost might increase if it’s demonstrated to be disproportionately strong compared to other units. Conversely, a unit might become more affordable if it’s found to be underperforming against other units. In addition to competitive balance, point costs are often adjusted to reflect changes in the ruleset, unit characteristics, and overall strategic design.
For example, changes in unit abilities or weapon profiles could necessitate adjustments to their respective costs.
Examples of Units with Significant Cost Fluctuations
Numerous units have experienced significant fluctuations in their point costs across different editions. This is not unusual, as the developers aim to maintain a robust and evolving game experience. For example, a unit highly effective in an earlier edition might see its point cost increase as newer units and strategies emerge.
Comparison of a Specific Unit Across Multiple Editions
| Edition | Unit | Points |
|---|---|---|
| Warhammer 40,000 8th Edition | Space Marine (Tactical Squad) | 120 |
| Warhammer 40,000 9th Edition | Space Marine (Tactical Squad) | 140 |
| Warhammer 40,000 10th Edition | Space Marine (Tactical Squad) | 160 |
This table demonstrates a gradual increase in the point cost of a Space Marine Tactical Squad over three editions. This pattern reflects the ongoing effort to maintain a balance between units. The cost increase could be attributed to adjustments in the unit’s attributes, rules, or the overall balance of the game in each edition.
Point Cost Strategies and Tactics
Point costs in Warhammer 40,000 are not mere numbers; they are the bedrock of strategic decision-making. Mastering these costs unlocks the potential to construct balanced, effective armies, while understanding opponent point allocations reveals avenues for strategic counterplay. The art of war is about not just force, but intelligent application of force, and point costs are the key to that intelligent allocation.Understanding point costs empowers commanders to craft armies tailored to their preferred playstyle, whether aggressive or defensive.
By weighing the strengths and weaknesses of units against their associated costs, a commander can sculpt an army that maximises their potential within the constraints of their allotted points. This understanding also allows for anticipatory counter-strategies against opposing forces, creating a dynamic interplay of strategic planning and tactical execution.
Building a Balanced Army, Warhammer 40k army point cost
Point costs are a critical tool for achieving army balance. An army reliant on a single unit type is inherently vulnerable. A balanced force incorporates a variety of units with different roles, strengths, and weaknesses. This diversity allows for greater flexibility in responding to varying tactical situations. Prioritizing units with complementary roles is crucial, ensuring adequate coverage in areas such as firepower, melee combat, and support.
Maximizing Army Effectiveness
Maximizing army effectiveness within a point limit requires meticulous consideration of unit strengths and weaknesses. Consider the synergistic potential of certain units. For instance, a heavy support unit might synergize with a mobile assault unit, allowing for greater offensive capacity. Strategic deployment of units, based on terrain and expected enemy formations, is also paramount. Furthermore, the commander must be aware of any special rules or abilities that units might possess, as these factors significantly influence their effectiveness.
Prioritize units that provide the most bang for their buck, meaning the highest return on investment for their allocated points.
Countering Opponents’ Armies
Effective counter-strategies against opponents’ armies begin with an in-depth analysis of their point allocation. Identifying dominant unit types and strengths allows for the preparation of specific countermeasures. If an opponent heavily invests in ranged units, a balanced response might include units with high armour and melee capabilities. Studying past performance of similar army compositions can offer valuable insight into potential weaknesses and how to exploit them.
Knowing your opponent’s army composition and point allocation allows you to focus your counter-strategies on the most vulnerable areas.
Unit Choices and Army Composition
Point costs directly influence unit choices and army composition. A commander with a higher point budget can afford to field a more powerful and complex army. Conversely, a limited budget necessitates a more focused and balanced army, relying on unit synergy and specialized tactics. Effective army compositions will strategically allocate points to units that complement each other and fill crucial roles.
The art of army composition is about optimizing the synergy between units, not just maximizing their individual strengths.
Effective Army Compositions
The following examples illustrate effective army compositions and their corresponding point cost breakdowns. These are simplified examples, and real-world applications would involve far more variables.
- Example 1: Aggressive Assault Force (2,000 points): This army prioritizes swift, overwhelming assaults with a mix of fast-moving units and powerful melee units. It would include a significant number of assault troops, heavy infantry, and perhaps a few units specializing in close combat support. The composition aims for rapid dominance on the battlefield, with a focus on overwhelming the enemy quickly.
- Example 2: Defensive Fortress (1,500 points): This army prioritizes defense and resilience, emphasizing high armour and firepower. It would likely include a significant number of heavy infantry, fortified units, and powerful ranged units to hold back the enemy. This composition is less mobile but can withstand prolonged assaults.
- Example 3: Hybrid Mobile Force (2,500 points): This army balances offensive and defensive capabilities with a mix of mobile units and ranged support. It may include both fast-moving units and heavy infantry, alongside mobile units with powerful ranged weaponry. The goal is to be flexible, responding effectively to changing situations and utilizing both close and ranged combat. This is a versatile and adaptable composition.
Army Composition Table
| Army Composition | Point Cost | Description |
|---|---|---|
| Aggressive Assault Force | 2,000 points | High mobility, swift attacks |
| Defensive Fortress | 1,500 points | High defense, resilience |
| Hybrid Mobile Force | 2,500 points | Balanced offense and defense |
Point Cost and Unit Value
Point cost in Warhammer 40,000 isn’t merely a number; it’s a reflection of a unit’s inherent worth, its tactical potential, and its overall impact on the battlefield. Understanding this relationship is crucial for crafting effective armies and achieving victory. A unit’s point cost isn’t just a measure of its individual components, but also an assessment of its combined strengths, weaknesses, and expected performance in battle.The relationship between point cost and unit value is complex, but it’s ultimately about trade-offs.
A higher point cost often signifies greater firepower, resilience, or strategic utility. However, a high-value unit might not always be the most cost-effective choice in every scenario. Factors such as terrain, enemy composition, and the overall strategic objectives of the battle will all influence the optimal allocation of points.
Relationship Between Point Cost and Unit Strength
Point costs in Warhammer 40,000 armies are meticulously crafted to reflect the comparative strength and potential of different units. A higher point cost typically correlates with greater offensive or defensive capabilities, resilience, and a broader range of utility. For instance, a heavily armored unit with multiple weapons will often command a higher point cost compared to a smaller, less well-equipped unit.
This is a reflection of the inherent strengths of the unit.
High-Point-Cost Units and Their Value
High-point-cost units frequently possess exceptional characteristics, such as significant firepower, unique abilities, or crucial roles in the grand scheme of the battle. These units, despite their higher cost, can often deliver a disproportionate return in terms of battlefield impact.
- Elite Troops: Units like the Space Marines often have higher point costs due to their superior equipment, training, and resilience. Their tactical utility, especially in key roles like securing objectives or eliminating enemy leaders, justifies their cost.
- Heavy Support: Units such as heavy support vehicles or artillery pieces are valuable due to their significant firepower and the ability to target and destroy enemy units. Their higher point costs reflect the crucial role they play in overwhelming the enemy or disrupting their formations.
- Unique Abilities: Some units, like units possessing unique abilities or special weapons, are exceptionally valuable, despite their high point cost. These abilities, such as high firepower, special attacks, or the ability to target specific units, provide tactical advantages, making them worthwhile despite their price.
Examples of High-Value Units
High-point-cost units, though expensive, can often deliver extraordinary returns on the battlefield. For example, a single squad of Space Marines, despite its high point cost, can effectively hold a key objective, eliminating enemy forces, or supporting the advance of other units.
- Space Marines: Their exceptional resilience, firepower, and strategic utility often outweigh their higher point cost. They are frequently deployed in key roles, where their impact on the battlefield is significant.
- Devastator Squads: These units excel in sustained firefights, often delivering significant damage to enemy units and vehicles. Their high point cost is justified by their crucial role in softening up enemy formations.
Comparative Effectiveness of Units
A table illustrating the effectiveness of units with different point costs in various scenarios provides a clear picture.
| Unit Type | Point Cost | Effectiveness in Scenarios (High/Medium/Low) | Justification |
|---|---|---|---|
| Space Marines (Squad) | High | High | Exceptional resilience, firepower, and strategic utility. |
| Assault Squad | Medium | Medium | Adequate firepower and mobility, suitable for various roles. |
| Basic Infantry | Low | Low | Limited firepower and resilience, effective in specific roles. |
| Heavy Support Vehicle | High | High | Significant firepower, able to target and destroy enemy units. |
| Basic Vehicle | Medium | Medium | Adequate firepower and mobility, effective in specific roles. |
Point Cost and Army Balance

A well-balanced army in Warhammer 40,000 isn’t just about having a diverse roster of units; it’s about carefully calibrating their point costs to create synergy and maximize effectiveness. Ignoring this crucial aspect can lead to predictable defeats, as units may be under-represented or overpowered by opposing forces. The interplay between point costs and army composition is a critical factor in victory.Army balance, in the context of Warhammer 40,000, hinges on the careful distribution of points across different unit types.
An unbalanced army might excel in certain situations but fall short against others. For example, an army heavily invested in fast-attacking units might struggle against a fortified, defensive army. Understanding the relative strengths and weaknesses of different units, and their corresponding point costs, is paramount to achieving a well-rounded force.
Importance of Balanced Point Costs
Effective army balance ensures that no single unit type dominates the point allocation. A balanced army presents a formidable challenge to opponents, as it counters various strategies. This is vital for creating a well-rounded and adaptable force, one that isn’t crippled by weaknesses and can leverage the strengths of different units. A balanced army is capable of adapting to different battle scenarios.
Concept of Army Balance in Warhammer 40,000
Army balance in Warhammer 40,000 is about achieving a strategic equilibrium between different unit types, reflecting their strengths and weaknesses. This concept is directly tied to point costs, which should be allocated to ensure a robust defense and an effective offense. Units with high point costs often come with substantial abilities, but their absence can leave critical gaps in the army.
Conversely, an excessive concentration of low-cost units might lack the firepower or resilience to withstand a formidable foe.
Examples of Well-Balanced Armies
A well-balanced Space Marine army might include a blend of assault troops, heavy support units, and tactical squads, reflecting their diverse roles in combat. Similarly, a balanced Orks army would comprise a variety of low-cost melee units alongside a few high-cost behemoths, such as Warbosses or monstrous vehicles, maximizing their strengths. This careful distribution of point costs allows these armies to tackle various opponents with efficiency.
Impact of Unbalanced Armies
An unbalanced army, where a significant portion of points are dedicated to a single unit type, often struggles against armies with a more comprehensive approach. For instance, an army heavily invested in fast-attacking units might find itself vulnerable to a slow, but highly resilient and fortified army. Such an unbalanced allocation can lead to significant weaknesses in the face of opposing strategies.
Table of Army Compositions
| Army Composition | Point Cost | Strengths | Weaknesses |
|---|---|---|---|
| Space Marines (Assault Focus) | 1,500 points | High survivability, potent close-combat units | Vulnerable to ranged attacks, lack of effective anti-tank capabilities |
| Orks (Melee-Heavy) | 1,200 points | Aggressive, high-volume melee units, inexpensive | Lack of ranged firepower, units can be vulnerable to coordinated attacks |
| Necrons (Defensive) | 1,800 points | High resilience, effective in static defense, powerful heavy weapons | Slow movement, limited mobility, vulnerable to units with high-damage output |
| Tyranids (Aggressive) | 1,600 points | High reproduction rate, numerous, strong swarm tactics | Vulnerable to dedicated anti-monster units, reliance on sheer numbers |
This table illustrates the crucial balance between point cost, army composition, and strengths/weaknesses. The effective army compositions, as demonstrated in the table, leverage the specific strengths of each unit type while mitigating their vulnerabilities. This results in a force that can effectively handle various scenarios.
Point Cost and Unit Interactions

The intricate dance of point costs within a Warhammer 40,000 army isn’t solely about individual unit value; it’s about the strategic interplay between units. Understanding how one unit’s point cost influences another’s effectiveness is crucial for crafting a balanced and potent army list. The interplay between synergies and counter-synergies directly impacts the overall strategic choices and the resulting army composition.The cost of a unit isn’t an isolated figure; it’s a variable within a larger system of interactions.
A unit with a high point cost might be essential to an army list, but its effectiveness depends heavily on the supporting units and the synergy they create. Conversely, a low-cost unit could become powerful when paired with the right high-cost units. These relationships form the basis of strategic army design, as a commander needs to optimize the entire force, not just individual components.
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Synergistic Unit Interactions and Point Cost Impacts
The point cost of one unit can directly affect the point cost of another by creating synergies or imposing limitations. Units that work well together, bolstering each other’s strengths and diminishing their weaknesses, have a greater overall impact on the army list. Conversely, units that are poorly matched or counter-synergistic can drastically reduce the value of both units.
- Devastating Combinations: A squad of heavily armored, high-point-cost Space Marines can be supported by a contingent of smaller, cheaper units like scouts or missile platforms, thereby enhancing their survivability and effectiveness while keeping the overall point cost of the force manageable. This combination maximizes the potential of both types of units, providing both offense and defense. Similarly, a high-point-cost dreadnought can be used in conjunction with a low-cost, fast-moving unit to enhance maneuverability and strike power.
Figuring out the perfect point cost for your Warhammer 40k army is a constant battle. You’ve got to balance your desired roster with the available budget, which is a delicate act. Thinking about fallen heroes like Martin E. Walker Oklee, a US Army soldier, reminds us of the sacrifices made to protect our freedom, a concept that can also be applied to meticulously balancing a unit.
You’ve got to carefully evaluate each unit and their costs. Martin E. Walker Oklee’s obituary is a sobering reminder of the commitment involved in the military, and the same care and strategy are crucial when planning your next Warhammer 40k army composition, in ensuring each unit contributes to the overall cost-effectiveness of your strategy. Ultimately, mastering point cost is essential for any successful Warhammer 40k campaign.
- Reduced Effectiveness: An army with a significant number of high-point-cost units that are poorly supported or have limited interactions will see reduced effectiveness. For instance, a unit of heavily armored, high-point-cost units, if not supported by units capable of providing cover fire or flanking attacks, will likely be vulnerable and will not make the best use of the investment in those units.
Also, having a large number of expensive but incompatible units might result in a force that can’t adequately cover all the battlefield’s aspects, resulting in an imbalanced approach.
Examples of Effective and Ineffective Unit Interactions
Analyzing the effectiveness of unit interactions through examples is vital to understanding how point cost influences army design.
- Effective Synergies: A unit of terminators, known for their high point cost and devastating close-combat prowess, synergizes effectively with a unit of tactical squads. The tactical squads, being more mobile and having a variety of weapons, provide cover fire and flanking maneuvers, enhancing the terminators’ impact on the battlefield. This combination significantly increases the overall value of both units.
- Ineffective Interactions: A unit of expensive, slow-moving, heavy tanks might be significantly less effective if paired with units that lack the ability to provide close-support or reconnaissance, or if the terrain does not facilitate maneuverability. This highlights the importance of considering the strategic limitations and capabilities of each unit when designing an army list.
Impact on Point Cost Table
The following table illustrates how unit interactions can impact the point costs of the units involved, demonstrating the varying effects of synergies and counter-synergies on the overall value of the units.
| Unit 1 | Unit 2 | Synergy/Interaction | Impact on Point Cost of Unit 1 | Impact on Point Cost of Unit 2 |
|---|---|---|---|---|
| Space Marines Terminators | Tactical Squads | Synergy (Cover Fire, Flanking) | Slightly Increased Value | Slightly Increased Value |
| Heavy Tanks | Scout Units | Limited Synergy (Recon, Support) | Slightly Reduced Value | Slightly Increased Value |
| Dreadnoughts | Fast Attack Units | Synergy (Flexibility, Maneuverability) | Significantly Increased Value | Significantly Increased Value |
| Assault Cannons | Infantry | Limited Synergy (Support Fire) | Reduced Value | Increased Value (If the infantry is good cover) |
Point Cost and Scenario Analysis
The intricate dance of war in Warhammer 40,000 is not solely determined by raw unit power. Strategic deployment and thoughtful selection, informed by the meticulous point cost system, are crucial for victory. Understanding how point costs interact with different scenarios is paramount to crafting effective army lists and achieving tactical supremacy.Point costs aren’t just numbers; they represent a battlefield calculus, forcing players to weigh the value of different units in the context of the overall mission.
High-value units, despite their strengths, may be strategically inferior in certain scenarios, while seemingly less potent units might prove invaluable in specific objectives.
Influence of Point Costs on Army Selection
The point cost system directly influences the composition of armies, forcing strategic compromises. A scenario demanding heavy anti-tank capabilities will prioritize units like heavy tanks and anti-tank weaponry, even if other units with greater offensive potential are excluded from the list due to cost constraints. Conversely, scenarios emphasizing close-quarters combat will favor infantry-heavy armies, even if they lack the firepower of a more expensive, ranged-based list.
Effectiveness of Units with Specific Point Costs
Analyzing unit effectiveness in different scenarios hinges on understanding the cost-benefit ratio. A high-point-cost unit, like a Land Raider, might prove devastating in a scenario emphasizing securing objectives, but its high cost might render it unsuitable in a fast-paced scenario where mobility and adaptability are crucial. Conversely, a lower-cost unit like a squad of bolters might excel in a scenario where aggressive harassment is the key to victory, as its lower cost allows for a more numerous deployment.
Point Costs and Decision-Making in Various Game Situations
Point costs drive crucial decisions in different game phases. In the opening stages of a battle, a low-cost, fast-moving unit might be crucial for securing key terrain, while a high-cost, powerful unit might be better saved for the decisive phase. Furthermore, understanding the interplay between point costs and the objectives of the scenario is paramount to choosing the right units and ensuring optimal deployment.
Effective Army Compositions for Specific Scenarios and Their Point Costs
A scenario demanding objective control might benefit from a list heavily weighted toward tanks and specialized infantry units for holding objectives. For instance, an army centered around a few Land Raiders and a reinforced infantry unit would be well-suited, allowing the army to secure key terrain while maintaining flexibility in point cost. Conversely, a scenario emphasizing aggressive harassment might favor a faster, more numerous list of units such as assault squads, and/or bikes.
The cost of this approach would be lower.
Table Comparing Army Effectiveness in Different Scenarios
| Scenario | Army Composition (Example) | Point Cost (Example) | Effectiveness (Example) |
|---|---|---|---|
| Objective Control | Land Raiders, reinforced infantry, heavy support | High | Excellent for securing objectives, but vulnerable to flanking maneuvers. |
| Aggressive Harassment | Assault squads, bikes, fast-moving units | Medium | Effective in harassing the enemy, but lacking in sustained firepower. |
| Siege | Heavy siege weapons, fortifications, strong infantry | High | Excellent for holding a position and applying sustained pressure. |
Note: The effectiveness and point cost examples are illustrative and can vary significantly based on specific units and scenario details. This table provides a general guideline.
General Inquiries
What’s the difference between a high-point-cost unit and a low-point-cost unit?
High-point-cost units often come with superior stats, special rules, or a combination of both. Low-cost units might be more numerous or versatile, but might not have the same raw firepower or resilience.
How do special rules affect point costs?
Special rules can significantly impact a unit’s effectiveness and, consequently, its point cost. Powerful rules usually come with a higher price tag.
Can I build an army with all high-point-cost units?
While possible, focusing solely on high-point-cost units usually results in an unbalanced army, leaving you vulnerable to well-balanced opponents. A mix is generally the best strategy.
What are some common mistakes people make when building armies?
Overlooking unit synergies, neglecting army balance, and failing to consider the specific scenario are common pitfalls. This guide helps you avoid those mistakes.